# Cooking and fishing

From the Hearth and Harbour update: a **Hearth Pot** that turns several ingredients into one dish, and a **Fishing Rod** for the lakes. The best dishes need the rarest catches, so the two go together.

## The Hearth Pot

The **Hearth Pot** is an iron pot sunk into a brick hearth. Its screen is laid out like the Forge's: four ingredient slots, a bowl slot, a fuel slot and the result. Put a dish's ingredients in, in any order, add fuel, and in 10 seconds two servings come out (the Lakeside Feast makes four). Soups and stews need a bowl for each serving and give the bowl back when eaten. The Forge's fuels work, at half the burn: one coal cooks 8 pots. The fire shows in the hearth while it burns.

- **Hearth Pot:** Four iron ingots down the sides of the top two rows, three bricks below (4 Iron Ingots, 3 Bricks)
- **4 Bowls:** A V of three boards (3 Oak Boards)

Under the pot, the dishes you know are listed: tap one and its ingredients move from your bag into the pot. Four dishes are known from the start. Learn the other seven by putting a dish's exact ingredients in the pot (it cooks even if you didn't know it), or by reading a **Recipe Scrap**: right click one to learn a dish you don't know yet. Scraps turn up in Cutter wrecks, Reliquaries, cabins and dungeons, and on a fishing line. The Journal's Hearth tab lists every dish.

Dishes are everyday meals: you eat them only when hungry (on Easy, when hurt). Bowl dishes stack to 1; the others to 16.

## The dishes

- **Hearty Stew** (2 servings, known from the start): Raw Beef, Potato, Carrot, Brown Mushroom, a bowl a serving. Fills 5; Sated 2 minutes, Hearthwarm 1 minute
- **Harvest Porridge** (2 servings, known from the start): Wheat, Apple, Melon Slice, a bowl a serving. Fills 3; Mending 4 seconds
- **Pumpkin Soup** (2 servings, known from the start): Pumpkin, Carrot, Potato, a bowl a serving. Fills 3.5; Hearthwarm 1 minute
- **Fisher's Chowder** (2 servings, known from the start): Riverfish, Potato, Brown Mushroom, a bowl a serving. Fills 4; Mending 6 seconds, Hearthwarm 90 seconds
- **Perch and Greens** (2 servings): Silver Perch, Carrot, Potato. Fills 4.5; Sated 90 seconds
- **Berry Tart** (2 servings): Wheat, 2 Hedgeberries, Apple. Fills 3; Swiftstep 15 seconds
- **Glowfin Soup** (2 servings): Glowfin, Carrot, Brown Mushroom, a bowl a serving. Fills 3; Nightsight 2 minutes
- **Frostberry Tea** (2 servings): 2 Snowberries, Icefin, a bowl a serving. Fills 2; Hearthwarm 3 minutes
- **Mossback Broth** (2 servings): Mossback, Red Mushroom, Brown Mushroom, Hedgeberries, a bowl a serving. Fills 3.5; Mending 8 seconds
- **Lakeside Feast** (4 servings): Roast Pork, Roast Beef, Baked Potato, Bread. Fills 4; Sated 2 minutes
- **Elder Pike Roast** (2 servings): Elder Pike, Baked Potato, Hedgeberries. Fills 6; Sated 3 minutes, Mending 6 seconds

What each effect does is in [effects and food](https://riventale.world/guides/effects/). Fills is in drumsticks of the hunger bar.

## Fishing

A **Fishing Rod** is three hafts on a diagonal with two string hanging down the side; it lasts 64 casts. Three Lakeweed (a fishing catch) twist into a string. Everything is one button: the right mouse button, or on a touch screen the rod's own button (it reads Cast, then Strike, then Reel).

- **Fishing Rod:** Three hafts on a diagonal, two string down the side (3 Hafts, 2 String)
- **String:** Three Lakeweed in a row (3 Lakeweeds)

![Reeling in a fish: the gold band on the bar over the hotbar, the line running out to the water.](https://riventale.world/ui/whatsnew/fishing.webp)

*Reeling: keep the gold band on the fish until the bar fills.*

1. **Cast**: aim at water up to 12 blocks away and press. The bobber lands where you aimed.
2. **Wait**: 5 to 20 seconds, a quarter shorter in rain. The bobber may twitch once or twice: those are nibbles, not bites.
3. **Strike**: the bobber dives, there is a splash and a gold **!**. Press within 0.9 seconds (1.2 on Easy). Too early or too late and the fish swims off.
4. **Reel**: a bar appears. Hold the button to push the gold band right, let go to let it drift left, and keep it on the fish until the bar fills: about 1.5 seconds for a common fish, 3 seconds for a rare one, which darts about.

Pressing again while you wait reels the line in. Walking far from the bobber or putting the rod away ends the cast.

### The catch table

Chances per catch on an open lake on Medium. Ponds smaller than 3×3, and water under a roof, give junk only.

| Catch | Chance | Use |
|---|---|---|
| **Fish** | 72% | Food, the Forge and the dishes |
| Riverfish | 40% | Food; smelts; Fisher's Chowder |
| Silver Perch | 20% | Food; smelts; Perch and Greens |
| Mudcat | 8% | Food; smelts. Twice as often at night or in rain (taken from Riverfish) |
| Glowfin | 4% at night | Glowfin Soup only. By day its share goes to Riverfish |
| **Junk** | 22% | Still useful |
| Driftwood | 9% | Fuel; splits into two hafts |
| Lakeweed | 7% | Three make a string |
| Bone | 3% | White dye |
| Rusted Vael Gear | 3% | Smelts into an iron ingot |
| **Treasure** | 6% | The prizes |
| Recipe Scrap | 2.5% | Teaches a dish you don't know |
| Gold Ingot | 1.8% | Gold |
| Dawnstone | 0.6% | Rare |
| Moonstone | 0.5% | Rare |
| Elder Pike | 0.4% | Rare. Elder Pike Roast; earns the Pikefin Cap |
| Moonscale Koi | 0.1% at night | Rare. Kept, not eaten; earns the Koi Lantern. By day its share goes to gold |
| Live Heart | 0.1% | Rare. At most one a day from the water (a second that day is a Gold Ingot); earns the Tidewarden Helm |

In the Frosted Lands, Icefin take the Silver Perch's place; in the Overgrown Jungle's pools, Mossback take the Mudcat's. Raw fish smelt in the Forge into cooked fish (not Glowfin, Icefin or Mossback, which go into dishes). A rare catch rises in a short gold beam.

### The trophy hats

Three hats are earned looks, never sold: the **Pikefin Cap**, the **Koi Lantern** (its lantern glows) and the **Tidewarden Helm**. Each arrives the first time you land its catch, and waits in Looks under Hat.

## Where the lakes lead

Deep lakes hide **Fishing Cutters**, sunk with a chest in the hold: fish, string, iron, often a Recipe Scrap, and in one Cutter in three a Live Heart. Where to look is in [Biomes and lands](https://riventale.world/guides/biomes/#wrecks-and-ruins).

Next: [Biomes and lands](https://riventale.world/guides/biomes/). All sections: [the guides](https://riventale.world/guides/).

Play now: https://riventale.world/
