# The Magma Colossus, Keeper of Fire

Fire did not run. It came at the binders, and as they chained it in the mountain of ash it pulled the molten rock round itself until it stood taller than the temple gates. A living volcano: a stepped cone of rock with a face of fire in its slope, a smoking crater for a crown and two great arms braced out of its flanks. 320 health, and the hardest-hitting Keeper.

- **Element:** Fire
- **Where:** Its temple in the Volcano, a land of basalt, ash and lava lakes
- **Health:** 320
- **Wakes:** When a player comes within 40 blocks; again five minutes after it falls
- **Shrugs off:** Burning: Blazing arrows and Cinderbolt still hurt it, but never set it alight

## Its moves

| Move | What happens | What to do |
|---|---|---|
| Fireball | A blazing ball from its mouth, 2.5 hearts, and 3 seconds of Burning | Sidestep; it flies straight |
| Magma barrage | Five balls of magma rise out of its crater and circle it; it throws them one by one in high arcs: 10 hearts each to a player with no armour, with a burning splash | Wear your best armour. Watch the arcs and run across them, not along them |
| Ground slam | Throws everyone within 6 blocks into the air and burns them | Do not stand under it |
| Punch | 3 hearts up close | Hit and step back |
| Phase two: eruption | Fireballs rain from the sky around you every few seconds | Keep moving; the first lands on your spot |

- **Burning** (bad): Lose half a heart a second; water or rain puts it out. From: Its fireballs, barrage and slam

Damage here is for Medium: Easy halves it, Hard adds half again.

## Its second form

Below half health it erupts. It waits 40% less between moves, and fire falls from the sky around whoever it is fighting every few seconds, the first one on the spot where you stand. Standing still is the one mistake it never forgives.

## How to beat it

1. Break the four tower crystals first: each heals it 4 health a second while it stands.
2. It throws the magma balls only at someone in range and in sight, so a wall breaks its aim. But a walking Keeper that loses sight of you for four seconds leaps at you: duck behind cover as the balls rise, then step out.
3. Never stand within 6 blocks when it rears for the slam. Hit, step back, hit again.

Its barrage is the deadliest single blow any Keeper deals: wear a full set of your best armour, and carry Sunapples for the Sun Shield, whose wards take the hits first.

## What it leaves

- **2 to 4 Fire Ore**: the Fire Chestplate (fire, lava and magma blocks cannot hurt you, and `.` throws your own fireball), Blazing arrows, a Blazing tool and, with the others, the Poison Sword.
- **2 to 5 Obsidian** and **1 to 3 Magma Blocks**.
- Everyone at the fight learns **Cinderbolt**, the Fire spell, and earns the Ember motes aura and its Keeper's Mark, looks that are never sold.
- Beating it opens the Fire Titan's cradle: Blazewrought wakes only for a player who has.

Its temple's chests hold Dawnspar, Sunapples, farglasses and often a Torn Page: Page XIII tells how the Colossus was bound.

The others: [The Rime Sovereign](https://riventale.world/guides/keepers/rime-sovereign/), [The Thorn Guardian](https://riventale.world/guides/keepers/thorn-guardian/), [The Tempest](https://riventale.world/guides/keepers/tempest/), [The Robot Titan](https://riventale.world/guides/keepers/robot-titan/), [The Crowned Wyrm](https://riventale.world/guides/keepers/crowned-wyrm/). Back to [the Keepers](https://riventale.world/guides/keepers/). All sections: [the guides](https://riventale.world/guides/).

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