# Riftways

A Riftway is a course of leaps: a **Galestone** where the run begins, **Moonmarks** to reach in order, and a **Farstone** on the far side. Run the three the Riventale team built, or build your own in any world.

## Running a course

- **From the title menu:** press **Riftways**. Featured holds the team’s three courses, easiest first: **The Shattered Stair**, **The Vael Causeway** and **The Tempest’s Stair**. Popular holds the courses run most this week. Press **Run**.
- **The start.** You stand on the Galestone and the clock waits. Step off it and the clock runs.
- **The Moonmarks.** Reach them in order. Each has its number over it, the next one in gold. A Moonmark out of order doesn’t count: the game says which one comes first.
- **Falling.** Drop six blocks below your last Moonmark (or the next one, whichever is lower) and you are carried back to the last Moonmark you reached. The clock keeps running.
- **The finish.** Reach the Farstone with every Moonmark behind you. Your time shows, and whether it beat your best. `X` (Restart on a phone) takes you back to the Galestone.

![A run on the Vael Causeway: the course’s name and the clock at the top, a pip for each Moonmark, the next Moonmark’s number in gold over the beams.](https://riventale.world/ui/whatsnew/riftway-run.webp)

*The clock, the Moonmarks and their numbers.*

## The featured courses

- **The Shattered Stair** (one moon in the window): broken rivenrock and moss stepping up round a leaning shard of the Riven Crystal, riftshards glowing in the cracks. Three Moonmarks, short gaps, one block up at a time. Every leap can be made at a walk, so it is the place to learn the clock.
- **The Vael Causeway** (two moons): the Vael’s metal walks over the rift, rusted plates and beams one block wide, brass pads and girders hanging into the void. Four Moonmarks, three-block gaps, a drop of two blocks and the climb back. Keep to the middle of a beam and sprint the long gaps.
- **The Tempest’s Stair** (three moons): single skystone pillars climbing out of the cloud sea toward the Cloud Kingdom, with cloud for footing on some. Five Moonmarks, four-block leaps on the flat and a leap up across three. It needs a sprinted jump from the very edge of each pillar.

How far a jump carries you decides every course. A jump rises about a block and a half. On the flat it carries you nearly four blocks at a sprint and three at a walk; to a block higher, three at a sprint. Jump from the edge of a landing, not its middle, and hold the sprint through the air.

## Fair runs

The game server times every run and decides when each Moonmark is reached, so a time can’t be typed in. A stretch run faster than anyone could, or a run in creative, on wings, with a thrumpack, with Swiftstep or Windleap, or riding, still finishes, but its time goes on no board. Being moved by a teleport or a home ends the run.

## Boards and rewards

- **Your best** is kept on every course you finish. A course’s **board** lists the ten fastest players signed in to an account. In your own single-player world, the board takes every runner.
- **The featured courses** pay **Embers**: 10 for the first finish of each course in a day, 5 more for a new best, 2 for each run after. Riftways give at most 60 Embers a day.
- The first finish of each featured course in a day also brings **two Moonmarks** to your bag in the Riven Lands, on three courses a day.
- Courses in your own worlds give no Embers. Embers buy looks in the Emberhold window.

## Building your own

![A course built over a world of its own: a Galestone, three Moonmarks with their numbers, and the Farstone on broken stone landings in the sky.](https://riventale.world/ui/whatsnew/riftway-own.webp)

*A Galestone, Moonmarks and a Farstone.*

- **Galestone:** A feather over three Dressed Stone (1 Feather, 3 Dressed Stone)
- **2 Moonmarks:** Glass over a torch over Dressed Stone: two Moonmarks (1 Glass, 1 Torch, 1 Dressed Stone)
- **Farstone:** A gold ingot over three Dressed Stone (1 Gold Ingot, 3 Dressed Stone)

- **Begin** with a Galestone. It starts a new Riftway, named Riftway 1, then 2, and so on.
- **Moonmarks and the Farstone** join the course you are building: the last Galestone you set down or used, within 160 blocks. Only its builder adds to a course.
- **The order** is the order you set the Moonmarks down. Break one and the ones after it move up; break the Galestone and the course is gone. Changing a course clears its times.
- **Limits:** one Farstone a course (break it to move it), 24 Moonmarks a course, 12 courses a world.
- **Its card.** Use any stone of a course (right click, or tap it) to see its name, who built it, its board and your best. On your own course, rename it there.
- **Commands:** `/course` lists a world’s courses; `/course restart` goes back to the Galestone, `/course leave` ends a run, `/course name` renames the course you are building.

More ways to play with others: [Playing together](https://riventale.world/guides/playing-with-friends/). Building to a theme: [the Makers’ Trial](https://riventale.world/guides/makers-trial/).

Next: [The Makers’ Trial](https://riventale.world/guides/makers-trial/). All sections: [the guides](https://riventale.world/guides/).

Play now: https://riventale.world/
