# The Cinderwrack update

*v1.5 · October 2026*

The Tempest brings its storm. Walk where the Vael city burned.

- **[The Tempest’s storm](#the-tempests-storm):** Its arena darkens into a storm. Leave the ring before the bolt falls.
- **[The emote wheel](#the-emote-wheel):** Salute, kneel, raise a war cry. Everyone near you sees it.
- **[The Cinderwrack](#the-cinderwrack):** Where the Vael city burned. Its vents still burn, and Brass Wardens walk it.
- **[The Fish Compendium](#the-fish-compendium):** Every kind you land, how many and the biggest. Or let one go.
- **[The Sealed Chest](#the-sealed-chest):** Only you and the friends you name may open it. Only you may break it.

- **[The Siphonworks](https://riventale.world/guides/biomes/#the-siphonworks):** Deep under the scrap, the halls that drew down the Crystal’s light.
- **Gloomseer Lenses:** See what walks in the dark, through the stone.
- **Rails that turn and climb:** Lay them round a corner and they turn. Up a step and they climb.
- **Gear that glows:** Level I glows blue, II red, III gold. In the bag and in your hand.

**Also new:**

- Press 7 for the emote wheel: hold, aim and let go, or tap and click. On a phone, the wheel button. Moving ends one.
- Fewer buttons on phones: hold a slot to drop, push the stick to run, one wheel for the rest.
- Three emotes are earned: beat all four Keepers, the Crowned Wyrm, or all four Shardborn.
- Settings > HUD: Others’ emotes.
- The Tempest’s lightning is marked on the ground before it strikes.
- One Wright in five drops a Thrumcore. It burns in a Forge as long as three coal.
- Gloomseer Lenses go where a helmet would. They never show players, bosses, or creatures in the light.
- /locate cinderwrack and /locate siphonworks, in single player.
- Each fish you land has a length. The Journal’s Fish page keeps your first, your count and your biggest.
- Use a fish on water to let it go. It gives nothing back.
- Name up to eight friends on a Sealed Chest, or hand it over. It moves only when empty.
- Rail Carts ride the slopes and round the turns, and stop at the end of the line.
- Ladders: climb hand over hand, each rung heard.
- Gift a friend any look or emote, from Looks or their profile.
- Aim at a door, a chest, a chair or a sign: a small mark says what a click or a tap does.
- Keys and Journal pages wait until you meet what they are for.
- The Hearthgate opens on every mode: Emberhold, Hearthwar, Riftfall, Vesselfall and more.
- Waking a spell or choosing a game: pick a card, then Wake or Play.
- Every kind of world on New world says what it is. With no world yet, New world comes first.

## The Tempest’s storm

When the **Tempest** rises, the sky over its arena darkens into a thunderstorm: rain falls, the cloud flashes, and the storm passes only when the fight is over. Its lightning is marked first, a ring of light on the ground. Step out of the ring before the bolt falls.

How to beat it: [the Tempest](https://riventale.world/guides/keepers/tempest/).

## The emote wheel

Press **7** (on a phone, the wheel button) for the wheel. Hold it, aim and let go, or tap it, aim and click. Salute, Bow, Wave, Point, Kneel, Sit, Cheer and a War cry are every character’s from the start, and everyone near you sees them. Moving ends one.

Three more are earned: the **Keeper’s Oath** for beating all four Keepers, the **Wyrmslayer’s Roar** for the Crowned Wyrm, and **Stonebreaker** for all four Shardborn.

## The Cinderwrack

Here and there in the Vael Wastes the scrap gives way to the **Cinderwrack**, where the Vael city burned on the White Night: black basalt, drifts of ash and glazes of fused obsidian, broken by magma vents that still burn underfoot. The city’s towers stand in it, blackened. **Brass Wardens** walk it far more often than the open scrap.

Where to find it: [the Vael Wastes](https://riventale.world/guides/biomes/#the-cinderwrack).

## The Siphonworks

Deep under the scrap lie the halls the Vael cut to draw the Crystal’s light down to their city. An adit leads down to a pump hall round the great siphon, with plated conduits off it. Most lamps are dead, acid runs where the light once flowed, and Wrights rise in the dark. A chest waits at the siphon’s foot.

One Wright in five drops a **Thrumcore**, the heart of a pair of **Gloomseer Lenses**, worn in place of a helmet: within 14 blocks they show the creatures that walk in the dark through the stone between you.

More: [the Vael Wastes](https://riventale.world/guides/biomes/#the-siphonworks).

## The Fish Compendium

Every fish you land has a length now, and the Journal’s **Fish** page keeps each kind: your first catch, how many, and the biggest. The ones you haven’t caught show only where they live. Use a fish on water to let it go: it swims away, and gives nothing back.

## The Sealed Chest

A chest bound in iron with a gold seal. Only you and up to eight friends you name may open it, and only you may break it. Name your friends in its window, or hand the chest to another player. It moves only when empty.

## Rails, gear and ladders

Lay rails round a corner and they turn; lay one against a rail a block higher and it climbs. Rail Carts ride the slopes and round the turns. Enhanced gear glows by its level, I blue, II red, III gold, in the bag and in your hand. Ladders are climbed hand over hand, each rung heard.

Earlier versions: [all updates](https://riventale.world/updates/).

Play now: https://riventale.world/
