Guides · Playing together
Riftways
A Riftway is a course of leaps: a Galestone where the run begins, Moonmarks to reach in order, and a Farstone on the far side. Run the three the Riventale team built, or build your own in any world.

Running a course
- From the title menu: press Riftways. Featured holds the team’s three courses, easiest first: The Shattered Stair, The Vael Causeway and The Tempest’s Stair. Popular holds the courses run most this week. Press Run.
- The start. You stand on the Galestone and the clock waits. Step off it and the clock runs.
- The Moonmarks. Reach them in order. Each has its number over it, the next one in gold. A Moonmark out of order doesn’t count: the game says which one comes first.
- Falling. Drop six blocks below your last Moonmark (or the next one, whichever is lower) and you are carried back to the last Moonmark you reached. The clock keeps running.
- The finish. Reach the Farstone with every Moonmark behind you. Your time shows, and whether it beat your best. X (Restart on a phone) takes you back to the Galestone.
The featured courses
- The Shattered Stair (one moon in the window): broken rivenrock and moss stepping up round a leaning shard of the Riven Crystal, riftshards glowing in the cracks. Three Moonmarks, short gaps, one block up at a time. Every leap can be made at a walk, so it is the place to learn the clock.
- The Vael Causeway (two moons): the Vael’s metal walks over the rift, rusted plates and beams one block wide, brass pads and girders hanging into the void. Four Moonmarks, three-block gaps, a drop of two blocks and the climb back. Keep to the middle of a beam and sprint the long gaps.
- The Tempest’s Stair (three moons): single skystone pillars climbing out of the cloud sea toward the Cloud Kingdom, with cloud for footing on some. Five Moonmarks, four-block leaps on the flat and a leap up across three. It needs a sprinted jump from the very edge of each pillar.
How far a jump carries you decides every course. A jump rises about a block and a half. On the flat it carries you nearly four blocks at a sprint and three at a walk; to a block higher, three at a sprint. Jump from the edge of a landing, not its middle, and hold the sprint through the air.
Fair runs
The game server times every run and decides when each Moonmark is reached, so a time can’t be typed in. A stretch run faster than anyone could, or a run in creative, on wings, with a thrumpack, with Swiftstep or Windleap, or riding, still finishes, but its time goes on no board. Being moved by a teleport or a home ends the run.
Boards and rewards
- Your best is kept on every course you finish. A course’s board lists the ten fastest players signed in to an account. In your own single-player world, the board takes every runner.
- The featured courses pay Embers: 10 for the first finish of each course in a day, 5 more for a new best, 2 for each run after. Riftways give at most 60 Embers a day.
- The first finish of each featured course in a day also brings two Moonmarks to your bag in the Riven Lands, on three courses a day.
- Courses in your own worlds give no Embers. Embers buy looks in the Emberhold window.
Building your own
- Begin with a Galestone. It starts a new Riftway, named Riftway 1, then 2, and so on.
- Moonmarks and the Farstone join the course you are building: the last Galestone you set down or used, within 160 blocks. Only its builder adds to a course.
- The order is the order you set the Moonmarks down. Break one and the ones after it move up; break the Galestone and the course is gone. Changing a course clears its times.
- Limits: one Farstone a course (break it to move it), 24 Moonmarks a course, 12 courses a world.
- Its card. Use any stone of a course (right click, or tap it) to see its name, who built it, its board and your best. On your own course, rename it there.
- Commands: /course lists a world’s courses; /course restart goes back to the Galestone, /course leave ends a run, /course name renames the course you are building.
More ways to play with others: Playing together. Building to a theme: the Makers’ Trial.
Next: The Makers’ Trial. All sections: the guides.







