The Keepers · Water
The Rime Sovereign, Keeper of Water
Water fought hardest to stay free. As the binders chained it, it turned to frost and the frost took a shape: a hooded spirit of ice nearly four blocks tall, gliding just over the floor of its temple in the Frosted Lands. 250 health.

- Element
- Water
- Where
- Its temple in the Frosted Lands, a land of glaciers, ice spikes and frozen lakes
- Health
- 250
- Wakes
- When a player comes within 40 blocks; again five minutes after it falls
- Shrugs off
- Chill: Tidal arrows and Rimeshard still hurt it, but never slow it
Its moves
| Move | What happens | What to do |
|---|---|---|
| Icicle volley | Three icicles fanned at you, 2 hearts each, and 2 seconds of Chill (half speed) | Strafe sideways; the fan has gaps |
| Icicle rain | Five icicles drop around you, each spot marked on the ground first; a hit leaves you Frozen for 1.5 s | Step off the red marks |
| Frost nova | Up close, a blue ring leaves everyone within 7 blocks Frozen for 2 s | Back off before the nova; fight from mid range |
| Call up the frozen dead | Two Frostbitten climb out near you | Kill them fast |
| Phase two | Five-icicle volleys and eight-icicle rain | Keep moving |
- ChillMove slowerIts icicle volleys
- FrozenCannot move or jump; you can still swingIts nova and icicle rain
Damage here is for Medium: Easy halves it, Hard adds half again.
Its second form
Below half health it is enraged. The hood gives way to a crown of icicles and the veil shatters into a storm of shards. It waits 40% less between moves, its volleys fan five icicles and its rain drops eight.
How to beat it
- Break the four crystals on its temple towers first: while one stands, it heals the Sovereign 4 health every second. A bow reaches them from the ground.
- Fight from mid range, out of the nova's 7 blocks. Strafe across the volleys and watch the ground for the rain's marks.
- When it calls the frozen dead, turn on them at once: two Frostbitten at your back while you dodge icicles is how most fights end.
- Below half health, keep moving and never stand still under a marked spot.
Bring roast meat or a Hearth Pot dish, Sunapples for the Sun Shield, and the warmest armour you have. The Rime Sovereign is the usual first Keeper: its helmet lets you breathe and see under water for every fight after.
What it leaves
- 2 to 4 Water Ore, the ore of its element: the Water Helmet, Tidal arrows, a Tidal tool and, with the others, the Poison Sword.
- 6 to 10 rimeiron, the gem of the Frosted Lands: blades that chill what they hit.
- A Frost Heart, half the time. Hold it, or keep it in the offhand, and Chill, Frozen and Frostbite stay off you: no icicles, no novas, no Drift Snow cold.
- Everyone at the fight learns Rimeshard, the Water spell, and earns the Rime motes aura and its Keeper's Mark, looks that are never sold.
- Beating it opens the Water Titan's cradle: Tidewrought wakes only for a player who has.
Its temple's two chests hold Dawnspar, Sunapples, farglasses and often a Torn Page: Page XII tells how the Sovereign was bound.
The others: The Magma Colossus, The Thorn Guardian, The Tempest, The Robot Titan, The Crowned Wyrm. Back to the Keepers. All sections: the guides.