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The Keepers · Earth

The Thorn Guardian, Keeper of Earth

Earth did not fight at all. It grew. By the time the chain was round it, it wore bark and moss and a crown of flowers: six blocks tall on long legs that bend backwards and end in roots, a pale stag's skull, antlers hung with glowing spore pods, a bark ribcage round a spore-heart, and thorn talons. 280 health.

The Thorn Guardian: a pale stag’s skull with great antlers hung with glowing spore pods, on long legs that end in roots.
Element
Earth
Where
Its temple in the Overgrown Jungle, a land of moss, giant trees and swampy pools
Health
280
Wakes
When a player comes within 40 blocks; again five minutes after it falls
Shrugs off
Rooted: Quaking arrows and Stonewake still hurt it, but never hold it

Its moves

MoveWhat happensWhat to do
Blight thornsA green beam: 2 hearts and 4 seconds of Blight; one in four missesBreak line of sight between shots
RootsWithin 16 blocks, roots hold you in place for 1.5 s (Rooted)You can still swing: hit back while held
StompIt rears up behind a warning ring, then everything within 8 blocks takes 3 hearts and is thrown about 8 blocksWhen the ring appears, run out of it
Phase two: Blight spores4 seconds of Blight for everyone within 10 blocksHit it in the gap, then retreat
  • BlightLose half a heart a second; never your last half heartIts thorns and spores
  • RootedHeld in place by roots; you can still swingIts roots

Damage here is for Medium: Easy halves it, Hard adds half again.

Its second form

Below half health thorns burst along its back and arms. It waits 40% less between moves and breathes out clouds of spores: Blight for everyone within 10 blocks, on top of the thorns. A walking boss that loses sight of you for four seconds leaps at you, so hiding behind a tree only brings it down on you.

How to beat it

  1. Break the four tower crystals first: each heals it 4 health a second while it stands.
  2. Blight never kills a player on its own: it stops at the last half heart. What kills is the next hit, so heal between stomps.
  3. Watch for the ring. When it rears up behind it, get out: the stomp throws you about 8 blocks.
  4. Rooted, you can still swing. If it is close when the roots take you, keep hitting.

Mushroom Broth gives six seconds of Mending, the answer to Blight: bring several. The Earth Leggings it drops double your hearts while worn, the strongest piece to have before the Tempest.

What it leaves

  • 2 to 4 Earth Ore: the Earth Leggings (20 hearts instead of 10 while worn, and harder knockback), Quaking arrows, a Quaking tool and, with the others, the Poison Sword.
  • 2 to 5 Moss Blocks and 2 to 6 Jungle Logs.
  • Everyone at the fight learns Stonewake, the Earth spell, and earns the Bloom motes aura and its Keeper's Mark, looks that are never sold.
  • Beating it opens the Earth Titan's cradle: Quakewrought wakes only for a player who has.

Its temple's chests hold Dawnspar, Sunapples, farglasses and often a Torn Page: Page XIV tells how the Guardian was bound, and what it seemed to understand.

The others: The Rime Sovereign, The Magma Colossus, The Tempest, The Robot Titan, The Crowned Wyrm. Back to the Keepers. All sections: the guides.