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Updates

v1.6 October 2026

The Kept update

Seas open past the old lands. Three relics wait in the dark.

  • A sea at dusk from the hill above its shore: a sand beach curving away under forest, the moon rising, the water running violet-blue to a pink horizon.
    SeasPast the spawn lands, open water to the edge of sight.
  • Dawnbrand in a Vael Reliquary’s vault: its blade blazing gold on the stone floor before the heart plinth.
    The KeptThree relics, one of each in a world. Find its Reliquary first.
  • A Lightless hunter in the grass at night: violet-black, its limbs edged in violet light, its eye burning violet.
    The LightlessHunters the Shadow drained rise violet-black. Stronger, and worth more.
  • A Mossmaul on a sandy path at the forest edge: a hulking beast of bark-brown hide, moss on its back and saplings rising from its crown.
    Twenty-eight creaturesFifteen fight beside their Keepers. Thirteen roam the lands.
  • A Roadhorn in a meadow of flowers: a shaggy grey pack beast, plough horns swept forward, the old travellers’ kit on its back.
    The RoadhornTame one with Hedgeberries. Saddle it and ride. It carries a chest.
  • Isle found: Heronbarrow, its name in gold over a sky isle of sand and grass, the world panel counting the isles found.
    Isles foundSet foot on an isle and it is found. Every isle has a name.
  • Vesselfall’s lobby at dusk over the Sundered Halls: waiting for three more, one seat filled, and Fill with Echoes below.
    Fill with EchoesA round waits for its players. Call the Echoes to start now.
Also new
  • Seas lie only in land no one had built in. What you built stays as it was.
  • Water runs deeper and clearer: sand under the shallows, blue in the deep.
  • /locate sea, in single player.
  • Taking a relic is told to the whole world. /relics says where each one is.
  • Dawnbrand gives back half a heart each blow, and strikes the Lightless twice as hard.
  • Heartstring spends no arrows. Lastward lends Swiftstep and Windleap from anywhere in the bag.
  • Reach up to a Mistray in the Cloud Kingdom: it carries you to another island. No gust moves you under its wings.
  • A tamed beast keeps its look through a save.
  • In Sky Islands and the Archipelago, the world panel counts the isles found.
  • One lobby for every round mode.
  • Custom games: every mode behind one door, each with a line of what you do.

Seas

Out past the spawn lands lie seas, five to nine hundred blocks across: a beach, a shelf of clear shallows, then deep blue water some sixteen blocks down. In the snow they freeze over. Water itself runs deeper and clearer everywhere: sand shows under the shallows, and the deep turns blue.

Seas come only to land nobody had built in. In a world from before them, the land near anything anyone built stays as it was. /locate sea gives the way, in single player.

More: the lands.

The Kept

After the White Night the Vael kept what fell in their Reliquaries. Three relics rest there still, one each in the three Vael Reliquaries nearest the spawn, and there is only one of each in a world. Dawnbrand is the strongest blade there is: each blow on a creature gives back half a heart, and it strikes the Lightless twice as hard. Heartstring is a bow that spends no arrows. Lastward, anywhere in your bag, lends Swiftstep and Windleap.

Taking one is told to everyone in the world, and /relics says where each one is. When its holder dies it falls where they fell.

More: the Kept.

The Lightless

Isembard’s Shadow drinks light over the middle lands at night. Now and then a hunter it fed on rises with none left in it: a Lightless Waned, Slagcaster or Rivenmaw, violet-black with violet eyes. It is tougher, hits harder and moves a little quicker, and it drops twice as much.

More: the Lightless.

Twenty-eight creatures

Fifteen servants now fight beside their Keepers. Thirteen new creatures walk the lands, from the Mossmaul of the forests to the Glassfang, the Cairncrow and the Lodelamp. A tamed beast keeps its look through a save.

Meet them: creatures.

The Roadhorn

The pack beasts of the travellers who crossed by Wanestone walk the plains by day. Tame one with three Hedgeberries, put a Saddle on it and ride: quicker than walking, a little slower than a sprint. Use a Laden Chest on it and it carries the chest and all it holds.

In the Cloud Kingdom, reach up to a Mistray and it carries you to another island. Under its wings no gust can move you.

More: the Roadhorn and the Mistray.

Isles found

In Sky Islands and Archipelago worlds every isle has a name. Set foot on one and it is found: the world panel shows the isle you are on, how many the world has found, and how many you have.

One lobby for every round mode

Every round mode now gathers in one lobby. A round waits for its players; call the Echoes to start it now. Custom games: every mode behind one door, each with a line of what you do.

Earlier versions: all updates.